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Daybreak Coronet
Daybreak Coronet WhiteWhite (2)
Enchantment — Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Wilds of Eldraine Commander (Rare)
Other Versions
Future Sight (Rare)
Modern Masters 2015 Edition (Rare)
Ultimate Masters (Rare)
Dead Man's Chest
Dead Man's Chest 1Black (2)
Enchantment — Aura

Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Dead Weight
Dead Weight Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

The Lost Caverns of Ixalan (Common)
Other Versions
Innistrad (Common)
Shadows over Innistrad (Common)
Guilds of Ravnica (Common)
Ikoria: Lair of Behemoths (Common)
Jumpstart 2022 (Common)
Shadows Over Innistrad Remastered (Common)
Deadapult
Deadapult 2Red (3)
Enchantment

Red, Sacrifice a Zombie: Deadapult deals 2 damage to any target.

Dominaria Remastered (Uncommon)
Other Versions
Planeshift (Rare)
Deadbridge Chant
Deadbridge Chant 4BlackGreen (6)
Enchantment

When Deadbridge Chant enters the battlefield, mill ten cards.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Ravnica Clue Edition (Mythic Rare)
Other Versions
Dragon's Maze (Mythic Rare)
Guild Kit: Golgari (Mythic Rare)
Ikoria Commander (Mythic Rare)
Deadfall
Deadfall 2Green (3)
Enchantment

Creatures with forestwalk can be blocked as though they didn't have forestwalk.

Legends (Uncommon)
Deadly Designs
Deadly Designs 1Black (2)
Enchantment

2: Put a plot counter on Deadly Designs. Any player may activate this ability.

When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.

Masters 25 (Uncommon)
Other Versions
Conspiracy: Take the Crown (Uncommon)
Deadly Wanderings
Deadly Wanderings 3BlackBlack (5)
Enchantment

As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.

Dragons of Tarkir (Uncommon)
Deafening Silence
Deafening Silence White (1)
Enchantment

Each player can't cast more than one noncreature spell each turn.

Throne of Eldraine (Uncommon)
Death in Heaven
Death in Heaven 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Target player mills two cards, then exiles their graveyard.

III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

Doctor Who Commander (Rare)
Death Match
Death Match 3Black (4)
Enchantment

Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.

Onslaught (Rare)
Death Pit Offering
Death Pit Offering 2BlackBlack (4)
Enchantment

When Death Pit Offering enters the battlefield, sacrifice all creatures you control.

Creatures you control get +2/+2.

Nemesis (Rare)
Other Versions
Eighth Edition (Rare)
Death Pits of Rath
Death Pits of Rath 3BlackBlack (5)
Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

Tempest Remastered (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Tempest (Rare)
Death Watch
Death Watch Black (1)
Enchantment — Aura

Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

Visions (Common)
Deathgrip
Deathgrip BlackBlack (2)
Enchantment

BlackBlack: Counter target green spell.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Deathreap Ritual
Deathreap Ritual 2BlackGreen (4)
Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Streets of New Capenna Commander (Uncommon)
Other Versions
Magic: The Gathering—Conspiracy (Uncommon)
Vintage Masters (Uncommon)
Commander 2018 (Uncommon)
Double Masters (Uncommon)
Death's Approach
Death's Approach Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

Jumpstart (Common)
Other Versions
Gatecrash (Common)
Death's Oasis
Death's Oasis WhiteBlackGreen (3)
Enchantment

Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand.

1, Sacrifice Death's Oasis: You gain life equal to the highest mana value among creatures you control.

Ikoria: Lair of Behemoths (Rare)
Death's Presence
Death's Presence 5Green (6)
Enchantment

Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.

Warhammer 40,000 Commander (Rare)
Other Versions
Return to Ravnica (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Debilitating Injury
Debilitating Injury 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

Ugin's Fate promos (Common)
Other Versions
Khans of Tarkir (Common)
Debtors' Knell
Debtors' Knell 4White or BlackWhite or BlackWhite or Black (7)
Enchantment

(White or Black can be paid with either White or Black.)

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Commander 2021 (Rare)
Other Versions
Guildpact (Rare)
Guild Kit: Orzhov (Rare)
Debtor's Pulpit
Debtor's Pulpit 4White (5)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Tap target creature."

Gatecrash (Uncommon)
Decaying Soil
Decaying Soil 1BlackBlack (3)
Enchantment

At the beginning of your upkeep, exile a card from your graveyard.

Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay 1. If you do, return that card to your hand."

Odyssey (Rare)
Declaration of Naught
Declaration of Naught BlueBlue (2)
Enchantment

As Declaration of Naught enters the battlefield, choose a card name.

Blue: Counter target spell with the chosen name.

Morningtide (Rare)
Decomposition
Decomposition 1Green (2)
Enchantment — Aura

Enchant black creature

Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

When enchanted creature dies, its controller loses 2 life.

Mirage (Uncommon)
Decree of Silence
Decree of Silence 6BlueBlue (8)
Enchantment

Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.

Cycling 4BlueBlue (4BlueBlue, Discard this card: Draw a card.)

When you cycle Decree of Silence, you may counter target spell.

Scourge (Rare)
Deep Freeze
Deep Freeze 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Dominaria (Common)
Deep Water
Deep Water BlueBlue (2)
Enchantment

Blue: Until end of turn, if you tap a land you control for mana, it produces Blue instead of any other type.

The Dark (Common)
Deeproot Pilgrimage
Deeproot Pilgrimage 1Blue (2)
Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

The Lost Caverns of Ixalan (Rare)
Deeproot Waters
Deeproot Waters 2Blue (3)
Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Defang
Defang 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Avacyn Restored (Common)
Defenders of Humanity
Defenders of Humanity Variable Colorless2White (3)
Enchantment

When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.

Variable Colorless2White, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.

Warhammer 40,000 Commander (Rare)
Defense of the Heart
Defense of the Heart 3Green (4)
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Urza's Legacy (Rare)
Defensive Formation
Defensive Formation White (1)
Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Urza's Saga (Uncommon)
Defensive Stance
Defensive Stance Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/+1.

New Phyrexia (Common)
Dega Sanctuary
Dega Sanctuary 2White (3)
Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Apocalypse (Uncommon)
Dehydration
Dehydration 3Blue (4)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Mercadian Masques (Common)
Deification
Deification 1White (2)
Enchantment

As Deification enters the battlefield, choose a planeswalker type.

Planeswalkers you control of the chosen type have hexproof.

As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

March of the Machine: The Aftermath (Rare)
Delaying Shield
Delaying Shield 3White (4)
Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.

At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay 1White.

Odyssey (Rare)
Deluge of the Dead
Deluge of the Dead (0)
Enchantment

When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens.

2Black: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.

March of the Machine (Mythic Rare)
Delusions of Mediocrity
Delusions of Mediocrity 3Blue (4)
Enchantment

When Delusions of Mediocrity enters the battlefield, you gain 10 life.

When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

Urza's Legacy (Rare)
Other Versions
Seventh Edition (Rare)
Demon of Fate's Design
Demon of Fate's Design 4BlackBlack (6)
Enchantment Creature — Demon (6/6)

Flying, trample

Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.

2Black, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.

Commander Masters (Rare)
Demonic Appetite
Demonic Appetite Black (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +3/+3.

At the beginning of your upkeep, sacrifice a creature.

Rise of the Eldrazi (Common)
Demonic Embrace
Demonic Embrace 1BlackBlack (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.

You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

Game Night: Free-For-All (Rare)
Other Versions
Core Set 2021 (Rare)
Demonic Lore
Demonic Lore 2Black (3)
Enchantment

When Demonic Lore enters the battlefield, draw three cards.

At the beginning of your end step, you lose 2 life for each card in your hand.

Commander Legends (Uncommon)
Demonic Pact
Demonic Pact 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —

• Demonic Pact deals 4 damage to any target and you gain 4 life.

• Target opponent discards two cards.

• Draw two cards.

• You lose the game.

Amonkhet Remastered (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Demonic Rising
Demonic Rising 3BlackBlack (5)
Enchantment

At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.

Avacyn Restored (Rare)
Demonic Ruckus
Demonic Ruckus 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has menace and trample.

When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.

Plot Red (You may pay Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Demonic Torment
Demonic Torment 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Prevent all combat damage that would be dealt by enchanted creature.

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Demonic Vigor
Demonic Vigor Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner's hand.

Dominaria (Common)
Demotion
Demotion White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

Guilds of Ravnica (Uncommon)
Dense Canopy
Dense Canopy 1Green (2)
Enchantment

Creatures with flying can block only creatures with flying.

Saviors of Kamigawa (Uncommon)
Dense Foliage
Dense Foliage 2Green (3)
Enchantment

Creatures can't be the targets of spells.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Descendants' Fury
Descendants' Fury 3Red (4)
Enchantment

Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Commander Masters (Rare)
Descendants' Path
Descendants' Path 2Green (3)
Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Descent into Avernus
Descent into Avernus 2Red (3)
Enchantment

At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.

Commander Legends: Battle for Baldur's Gate (Rare)
Descent into Madness
Descent into Madness 3BlackBlack (5)
Enchantment

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.

Avacyn Restored (Mythic Rare)
Desert's Hold
Desert's Hold 2White (3)
Enchantment — Aura

Enchant creature

When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Desolation
Desolation 1BlackBlack (3)
Enchantment

At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.

Visions (Uncommon)
Despondency
Despondency 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.

Urza's Saga (Common)
Destiny Spinner
Destiny Spinner 1Green (2)
Enchantment Creature — Human (2/3)

Creature and enchantment spells you control can't be countered.

3Green: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Wilds of Eldraine Commander (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Commander Masters (Uncommon)
Destructive Flow
Destructive Flow BlackRedGreen (3)
Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonbasic land.

Planeshift (Rare)
Destructive Urge
Destructive Urge 1RedRed (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.

Urza's Saga (Uncommon)
Detainment Spell
Detainment Spell White (1)
Enchantment — Aura

Enchant creature

Enchanted creature's activated abilities can't be activated.

1White: Attach Detainment Spell to target creature.

Time Spiral (Common)
Detention Sphere
Detention Sphere 1WhiteBlue (3)
Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Return to Ravnica (Rare)
Guild Kit: Azorius (Rare)
Detention Vortex
Detention Vortex White (1)
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

3: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.

Strixhaven: School of Mages (Uncommon)
Determined Iteration
Determined Iteration 1Red (2)
Enchantment

At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)

Streets of New Capenna Commander (Rare)
Deviant Glee
Deviant Glee Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has "Red: This creature gains trample until end of turn."

Return to Ravnica (Common)
Diabolic Servitude
Diabolic Servitude 3Black (4)
Enchantment

When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.

When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.

Commander Anthology (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Premium Deck Series: Graveborn (Uncommon)
Commander 2015 (Uncommon)
Dictate of Erebos
Dictate of Erebos 3BlackBlack (5)
Enchantment

Flash

Whenever a creature you control dies, each opponent sacrifices a creature.

Journey into Nyx (Rare)
Dictate of Heliod
Dictate of Heliod 3WhiteWhite (5)
Enchantment

Flash

Creatures you control get +2/+2.

Commander 2015 (Rare)
Other Versions
Journey into Nyx (Rare)
Duel Decks: Elspeth vs. Kiora (Rare)
Dictate of Karametra
Dictate of Karametra 3GreenGreen (5)
Enchantment

Flash

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Journey into Nyx (Rare)
Dictate of Kruphix
Dictate of Kruphix 1BlueBlue (3)
Enchantment

Flash

At the beginning of each player's draw step, that player draws an additional card.

Commander 2018 (Rare)
Other Versions
Journey into Nyx (Rare)
Dictate of the Twin Gods
Dictate of the Twin Gods 3RedRed (5)
Enchantment

Flash

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Journey into Nyx (Rare)
Diplomatic Immunity
Diplomatic Immunity 1Blue (2)
Enchantment — Aura

Enchant creature

Shroud (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creature has shroud.

Mercadian Masques (Common)
Dire Undercurrents
Dire Undercurrents 3Blue or BlackBlue or Black (5)
Enchantment

Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.

Whenever a black creature enters the battlefield under your control, you may have target player discard a card.

Shadowmoor (Rare)
Disappear
Disappear 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Blue: Return enchanted creature and Disappear to their owners' hands.

Urza's Destiny (Uncommon)
Discordant Dirge
Discordant Dirge 3BlackBlack (5)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.

Black, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.

Urza's Saga (Rare)
Discreet Retreat
Discreet Retreat 3Black (4)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.

Outlaws of Thunder Junction Commander (Rare)
Disinformation Campaign
Disinformation Campaign 1BlueBlack (3)
Enchantment

When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Dismiss into Dream
Dismiss into Dream 6Blue (7)
Enchantment

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Magic 2014 Core Set (Rare)
Dispersing Orb
Dispersing Orb 3BlueBlue (5)
Enchantment

3Blue, Sacrifice a permanent: Return target permanent to its owner's hand.

Onslaught (Uncommon)
Disruption Aura
Disruption Aura 2Blue (3)
Enchantment — Aura

Enchant artifact

Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."

Fifth Dawn (Uncommon)
Dissipation Field
Dissipation Field 2BlueBlue (4)
Enchantment

Whenever a permanent deals damage to you, return it to its owner's hand.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Scars of Mirrodin (Rare)
Disturbing Conversion
Disturbing Conversion 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

When Disturbing Conversion enters the battlefield, each player mills two cards.

Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.

March of the Machine (Common)
Diversionary Tactics
Diversionary Tactics 3White (4)
Enchantment

Tap two untapped creatures you control: Tap target creature.

Apocalypse (Uncommon)
Divine Favor
Divine Favor 1White (2)
Enchantment — Aura

Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.

Magic 2015 Core Set (Common)
Other Versions
Magic 2012 (Common)
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Divine Intervention
Divine Intervention 6WhiteWhite (8)
Enchantment

Divine Intervention enters the battlefield with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from Divine Intervention.

When you remove the last intervention counter from Divine Intervention, the game is a draw.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Divine Presence
Divine Presence 2White (3)
Enchantment

If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.

Invasion (Rare)
Divine Sacrament
Divine Sacrament 1WhiteWhite (3)
Enchantment

White creatures get +1/+1.

Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

Dominaria Remastered (Rare)
Other Versions
Odyssey (Rare)
Divine Transformation
Divine Transformation 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Legends (Rare)
Divine Visitation
Divine Visitation 3WhiteWhite (5)
Enchantment

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Ravnica Remastered (Mythic Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Double Masters 2022 (Mythic Rare)
Dizzying Gaze
Dizzying Gaze Red (1)
Enchantment — Aura

Enchant creature you control

Red: Enchanted creature deals 1 damage to target creature with flying.

Exodus (Common)
Dockside Chef
Dockside Chef Black (1)
Enchantment Creature — Human Citizen (1/2)

1Black, Sacrifice an artifact or creature: Draw a card.

Kamigawa: Neon Dynasty (Uncommon)
Dogged Pursuit
Dogged Pursuit 3Black (4)
Enchantment

At the beginning of your end step, each opponent loses 1 life and you gain 1 life.

Kaldheim (Common)
Domestication
Domestication 2BlueBlue (4)
Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Double Masters 2022 (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Magic 2014 Core Set (Rare)
Domineer
Domineer 1BlueBlue (3)
Enchantment — Aura

Enchant artifact creature

You control enchanted artifact creature.

Mirrodin (Uncommon)
Done for the Day
Done for the Day 2Green (3)
Enchantment

At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get Ticket or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.

Unfinity (Uncommon)
Don't Try This at Home
Don't Try This at Home 1Red (2)
Enchantment

If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.)

1Red, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.

Unfinity (Acorn) (Rare)
Doom Foretold
Doom Foretold 2WhiteBlack (4)
Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.

Throne of Eldraine (Rare)
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